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BBCNEWS Click June 4, 2024 13:35:00

And to amplify that, the amplification has to be done in a way that matches the time domain or the sound arrival from the acoustic source. the reinforced source has to follow. from our point of view, we need to know within about a ten millisecond error where each microphone is going to be, and we need to be able to track that. now, there is a tracking system that we re using, so whenever we put a microphone on somebody, we also put a tag on that person, and then we can track them in three dimensions. we re not using that live during the show so, instead, we use it as a programming tool. this is the software that we use to do that. each one of these dots represents a microphone. anyone with a microphone has a tracker. so, this is where the musicians are split into two lines. they started at this point, they moved to this point over the duration of this cue, and this cue fires at this timecode value. traditionally, there wouldn t be a loudspeaker system. when massed pipes and drums are p ....

Point Of View , Time Domain , Millisecond Error , Tracking System , Game Show , Programming Tool , Loudspeaker System , There Wouldn T , Cue Fires , Timecode Value ,

BBCNEWS Click June 4, 2024 12:35:00

That s not difficult to do. it becomes difficult when that sound source is moving - with respect to the audience. and to amplify that, the amplification has to be done in a way that matches the time domain or the sound arrival- from the acoustic source. the reinforced source has to follow. from our point of view, we need to know within about a ten millisecond error where each- microphone is going to be, and we need to be able to track that. now, there is a trackingl system that we re using, so whenever we put a microphone on somebody, we also put - a tag on that person, - and then we can track them in three dimensions. we re not using that live - during the show so, instead, we use it as a programming tool. this is the software . that we use to do that. each one of these dots i represents a microphone. anyone with a microphone has a tracker. so this is where the musicians are split into two lines. - they started at this point, . they moved to this point over the duration of this ....

Sound Source , Time Domain , Point Of View , Millisecond Error , Each Microphone , Trackingl System , Game Show , Programming Tool , Timecode Value ,

BBCNEWS Click June 4, 2024 19:35:00

Of course, instruments like the pipes and others are really loud, but there s still lots of microphones and amplification and things. you re right, pipes are loud, but this is a big space - and we re outdoors. so the sound of the pipes, - even when there s 100 of them, can need reinforcement. that s not difficult to do. it becomes difficult when that sound source is moving - with respect to the audience. and to amplify that, the amplification has to be done in a way that matches the time domain or the sound arrival- from the acoustic source. the reinforced source has to follow. from our point of view, we need to know within about a ten millisecond error where each- microphone is going to be, and we need to be able to track that. now, there is a trackingl system that we re using, so whenever we put a microphone on somebody, we also put - a tag on that person, - and then we can track them in three dimensions. we re not using that live - during the show so, instead, we use it as a pro ....

Sound Source , Time Domain , Point Of View , Millisecond Error , Each Microphone , Game Show , Trackingl System , Programming Tool ,