The GTA Trilogy's Vice City underlines the importance of autonomy in sandbox games
On November 9, 2002, I promised my mate Gav he could borrow a pair of smart shoes for his aunt's birthday. I told him I'd meet him "halfway", at the bridge that divides Cathcart and Merrylee in Glasgow at 7pm, which, to be fair to him, was much nearer my house than his. Six hours earlier, I'd skipped school (don't do this) and had swapped a whopping four games against Grand Theft Auto: Vice City, released in the UK that day, and still owed the man behind the counter a tenner (don't do this either). Six hours later, and I was totall...
Source: gamesradar.com