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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #94 - Patterns, Math, and VFX


Game Dev Digest Issue #94 - Patterns, Math, and VFX
by Mike Marrone on 05/14/21 11:17:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
Dig into this week s issue with some programming patterns, 3D math techniques, VFX tutorials and ton more. Enjoy!
Model View Controller Pattern for in-game UI - This article describes an approach to structuring UI in Unity. This approach is based on the Model View Controller (MVC) pattern, but it’s slightly adapted for Unity. This isn’t the only way to structure your UI, but it has worked well for all my previous Unity games. ....

Charity Of The Month , View Controller Pattern , Model View Controller , Across Products , Camera Shake , Arcade High Score Table , Ground Trail Effect , Shader Graph , Unity Part , Import Settings , Game Dev Tutorial , Mario Sunshine , Unity Tutorial , Mini Unity Tutorial , Game Trailer , Mega Bundles , Loading Screen Studio , Swarm Of Bats , Umbra Boundary Builder , Runtime Transform , Dungeon Maker , Fog Volume , Jujube Map Editor , Level Designer , Simple Waypoint , Physics Transforms ,

Gamasutra - Get a job: HakJak Studios is hiring a Unity Generalist/Senior Developer


Experience working with Unity’s Scriptable Render Pipeline (URP, in particular).  
HLSL and/or Shader Graph experience.  
You dabble in the dark and mysterious Technical Arts.  Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff.  
College Degree in a related field (computer science, mathematics, etc.) 
SHOW US WHAT YOU GOT!
Links to any Unity projects you’ve worked on, and what you contributed.  
Videos, GIFs, JPEGs of your best, juiciest work.  
Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc).  
OUR OFFER ....

United States , College Degree , Gamasutra Job Board , Remote Position , Hakjak Studios , Scriptable Render Pipeline , Shader Graph , Jak Studios , Gamasutra Job , Job Board , ஒன்றுபட்டது மாநிலங்களில் , கல்லூரி பட்டம் , தொலைநிலை பொஸிஶந் , நிழல் வரைபடம் , வேலை பலகை ,

Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #93 - Software craftsmanship


Game Dev Digest Issue #93 - Software craftsmanship
by Mike Marrone on 05/07/21 10:14:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Let s talk about structuring our code and project this week. Enjoy!
Unity Architecture Pattern: Structured Prefabs - This article shows a powerful Unity pattern that I’m calling Structured prefabs. Structured prefabs are a pattern I use to simplify prefab initialization and reduce bugs. They help to indicate the intention of the creator to other developers and lead to overall better maintainability. ....

United States , Carl Ljungberg , D Neural Network Visualizer , Charity Of The Month , Software Craftsmanship , Layout Panel , Architecture Pattern , Structured Prefabs , Strong Typing , Agents Unity , Agents Github , Glass Material , Nintendo Switch , Physics Based Character Controller In Unity , Very Valet , Attack Tutorial , Nice Attack , Visual Effect , Wild Explosion , Unity Shader Graph , Shader Graph , Random Numbers , Game Dev Tutorial , Design Doc , Final Fantasy , Monster Hunter ,

Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #91 - Shaders and Math, Oh My!


Game Dev Digest Issue #91 - Shaders and Math, Oh My!
by Mike Marrone on 04/23/21 11:12:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
A shader deep dive you never knew you wanted till now! Plus learn some math, test and debug and other cool stuff. Enjoy!
Run Pong on the GPU with Compute Shaders in Unity - This article is about adding interactivity and game logic to Compute Shaders. We’ll do this by writing a version of Pong that runs on the GPU through Compute Shaders. ....

United States , Chris Zukowski , Lego Microgame , Metalpop Gamesaffiliate , Juuso Voutilainen , Mathematics For Computer Games Development , Game Development For Total Beginners , Network Variables , Development Status , Compute Shaders , Quest Part , Card Shader Breakdown , Simplest Trailer , Make For Your Steam Page , Unity Automated , Unity Project , Unity Tests , Unity Tags , Total Beginners , Unity Course , Assisted Creation Tools , Ai Assisted Creation Workflow , Unity Artengine , Unity Shader , Unity Shader Graph , Shader Graph ,

Unity keynote showcases strong title lineup and concentrates on visual scripting, netcode and rendering pipelines | Development News


Unity’s sizzle reel of titles for this year’s keynote is quite something. You’d expect indie darlings such as Maquette, Outer Wilds and 12 Minutes. But then there’s Amplitude Studios’ reimagining of the Civ genre with Humankind; gritty online shooters such as Escape from Tarkov and GTFO. A variety of smash-hits: Genshin Impact, Fall Guys and Subnautica’s Below Zero expansion. While upcoming titles include the sumptuous OddWorld: Soulstorm (coming to PS+) and the incredible-looking Morbid Metal (created by a solo developer). 
It’s a lineup that demonstrates how far the engine has come in terms of the very best console and PC titles over the last few years. ....

Kat Strafford , Outer Wilds , Amplitude Studio , Genshin Impact , Fall Guys , Below Zero , Morbid Metal , Tech Stream , State Machine , Input System , Unity Transport Package , Boss Room , March Tech Stream , Shader Graph , கேட் ஸ்ட்ராஃபோர்ட் , ஔடர் காட்டு , வீச்சு ஸ்டுடியோ , வீழ்ச்சி தோழர்களே , கீழே பூஜ்யம் , நோயுற்ற உலோகம் , தொழில்நுட்பம் ஸ்ட்ரீம் , நிலை இயந்திரம் , உள்ளீடு அமைப்பு , ஒற்றுமை போக்குவரத்து ப்யாகேஜ் , முதலாளி அறை , அணிவகுப்பு தொழில்நுட்பம் ஸ்ட்ரீம் ,