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Hoy Tamaulipas - Registros y perfiles Por Chano Rangel Columna Tiempos de Guerra

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Sony expands 360 Reality Audio, adding video support, and more


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I wrote an in-depth review of Sony’s 360 Reality Audio system last year, and I was quite impressed with the spaciousness of the sound it produced in headphones.
Introduced in 2019, 360 Reality Audio is an object-based, immersive-audio system, not unlike Dolby Atmos or DTS:X in principle, though its intended application is music rather than soundtracks. Content creators mix audio tracks using immersive-audio tools, placing instruments and voices anywhere within a virtual 3D space. The final mix is encoded in MPEG-H, an audio codec that supports immersive audio, and it can be played on headphones or specially designed speakers.

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Sony Announces Expansion of 360 Reality Audio Ecosystem


Sony Announces Expansion of 360 Reality Audio Ecosystem
-- Customers and creators offered suite of new services and devices --
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SAN DIEGO, Jan. 8, 2021 /PRNewswire/ -- Sony today announced the expansion of its 360 Reality Audio services and product offerings, including adding new video streaming capabilities and content creation tools. Through these efforts, Sony will continue to expand the 360 Reality Audio ecosystem.
Introduced in 2019, Sony's 360 Reality Audio makes it possible for artists and creators to produce music by mapping sound sources such as vocals, chorus and instruments with positional information and placing them within a spherical space. This revolutionary musical experience, powered by Sony's spatial sound technologies, evokes feelings of being in a music studio or live concert venue – all without leaving the comfort of home.

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Sony will debut its own 360 Reality Audio speakers this spring


January 8th, 2021
A prototype 360 Reality Audio speaker at CES 2020 Billy Steele/Engadget
Sony has been preaching the gospel of 360 Reality Audio for two years now. At CES 2019, the company first showed off the immersive audio platform that was designed to make it sound like you were inside the music. More specifically, artists and producers could position instruments and vocals around a sphere in Sony’s software, positioning them around the listener virtually to create the immersive effect. Thus far though, the company hasn’t remedied two key issues. First, Sony hasn’t shipped any speakers of its own that are specifically designed for 360 Reality Audio. And secondly, the library of content remains quite small. With an announcement today ahead of CES 2021, Sony is looking to remedy both.

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