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Halo Infinite to be a soft reboot of the series, bringing Combat Evolved vibes to the game

Halo Infinite to be a soft reboot of the series, bringing Combat Evolved vibes to the game
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'Halo Infinite' shows off graphics refinement in February update


Halo Infinitein a new update covering the world of Zeta Halo.
A new
Inside Infinite post for February focused on the art and graphics of
Halo Infinite. A large proportion of the update was dedicated to talking about the inspirations and influences for the game, but the meat of the post focussed on screenshots of the graphical progress of the game since its initial gameplay reveal last year.
In a section headed “Tales from the Trenches” the 343 Industries talked at length about the efforts of their graphics team. Graphics Producer Alex Le Boulicaut explains that, “Following the Campaign demo last July, the team has been continuously iterating on outstanding graphics and lighting work to deliver a more immersive experience.” ....

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New Halo Infinite screenshots revealed, showcasing the Zeta Halo semi-open world – TheSixthAxis


26/02/21
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343 Industries have posted their second Inside Infinite developer blog charting the progress of Halo Infinite’s development through the year to its release window in Fall 2021. The February update dove into the graphical and world building side of things, a key talking point after the disappointing Halo Infinite gameplay reveal in July 2020.
The blog focussed on how 343i have tackled building the broader semi-open world, and also how they’ve managed the game’s art direction. Campaign Art Lead Justin Dinges speaks about the two key themes of “Legacy” to recall the fond memories players have of the original Halo: Combat Evolved, and “Simplicity” after criticism that Halo 5 was too “noisy” in its design. A key inspiration for Halo Infinite’s visual direction is the Pacific Northwest, with 343 taking the mountains, forests and valleys as reference material, and then stuffing it with Forerunner gubbins. ....

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Halo Infinite team discusses what it means to be a 'Spiritual Reboot'


343 Industries has promised the Halo community monthly updates on the development of Halo Infinite and the company is sticking to its word. The latest Inside Infinite blog post is here for players to comb through, providing players with insights into what it means when the team use words like “Spiritual Reboot” to focus their efforts, what kind of environments and tactical decisions players will be making, and a look at the astounding lighting system.
Inside Infinite – February
If you missed last month’s Inside Infinite write-up, make sure you check it out. This month the Inside Infinite blog talks with Justin Dinges the Campaign Art Lead, Troy Mashburn the Gameplay Director, and John Mulkey the World Design Lead. There’s also reference to the Ask343 streams where a developer answers some community questions. You can check that out below. ....

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Halo Infinite developers call it a "spiritual reboot" for the series


Published
26 Feb, 2021
We now know that there s quite a wait yet for Halo Infinite to arrive this autumn, but 343 Industries have committed to filling that time with regular blog post chats from developers. This month they ve rounded up a crew to talk about what makes Infinite a spiritual reboot of earlier Halo games. They ve also snuck in a cheeky defense of the grappleshot.
In this month s Inside Infinite, campaign art lead Justin Dinges says that 343 s art direction is focused on themes of legacy and simplicity .
We really want players to feel like they are experiencing a game that they remember fondly (Halo: Combat Evolved), but with modernized graphics of course, Dinges says. Another good example is how we have taken the visual design of the Jackals and Grunts back closer to their appearance in Halo 3 and previous titles. We want players to feel a nostalgic familiarity with these designs, like meeting up with an old frien ....

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