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Online Skill Gaming: Boon; Not Bane | Hubballi News


Online skill gaming has undergone a sea change in the past and it continues to make rapid progress with internet penetration in the remotest of locations. A KPMG – Google study conducted in May 2017 predicted that by the year 2021, the gamer base in India will more than double to reach 310 million. But a zillion misconceptions continue to make people indecisive whether online skill gaming is a boon or a bane.
Most people believe that online skill games have ill effects on children and are a waste of time. On the contrary, these games help in children’s development if they limit playing them for just a few minutes (10 minutes for kids aged 3 and 30 minutes for 6-year-olds) every day, according to research. Designed for fun and to give an exciting experience, online skill games have become more than just a leisure activity. They test your skills and require quick decision-making. Kids often get a sense of achievement after a win and that helps them gain self-confidence. ....

India , Roland-landers , Vijay-karnataka , Narayanan-krishnaswamy , Samay-raina-indian , Google , Times-group , Agarkar-centre-of-excellence , India-gaming-federation , All-india-gaming-federation , Fatema-agarkar , Agarkar-centre

Online Skill Gaming: Boon; Not Bane - Times of India


Online Skill Gaming: Boon; Not Bane
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Online Skill Gaming: Boon; Not Bane
Mediawire / Updated: Mar 9, 2021, 14:30 IST
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Online skill gaming has undergone a sea change in the past and it continues to make rapid progress with internet penetration in the remotest of locations. A KPMG – Google study conducted in May 2017 predicted that by the year 2021, the gamer base in India will more than double to reach 310 million. But a zillion misconceptions continue to make people indecisive whether online skill gaming is a boon or a bane.
Most people believe that online skill games have ill effects on children and are a waste of time. On the contrary, these games help in children’s development if they limit playing them for just a few minutes (10 minutes for kids aged 3 and 30 minutes for 6-year-olds) every day, according to research. Designed for fun and to give an exciting experience, online skill games have become more tha ....

India , Roland-landers , Vijay-karnataka , Narayanan-krishnaswamy , Samay-raina-indian , Google , Times-group , Agarkar-centre-of-excellence , India-gaming-federation , All-india-gaming-federation , Fatema-agarkar , Agarkar-centre

Scientists Press AI Researchers for Transparency | Science


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By Richard Adhikari
Jan 8, 2021 11:14 AM PT
An international group of scientists is demanding scientific journals demand more transparency from researchers in computer-related areas when accepting their reports for publication.
They also want computational researchers to include information about their code, models and computational environments in published reports.
Their call, published in Nature Magazine in October, was in response to the results of research conducted by Google Health that was published in Nature last January.
The research claimed an artificial intelligence system was faster and more accurate at screening for breast cancer than human radiologists.
Google funded the study, which was led by Google Scholar Scott McKinney and other Google employees. ....

Toronto , Ontario , Canada , Singapore , Benjamin-haibe-kains , Nathan-benaich , Scott-mckinney , Ian-hogarth , Jim-mcgregor , Jeffrey-funk , Richard-adhikari , Google