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The Serbian gaming industry is on the cusp of a global breakthrough


The Serbian gaming industry is on the cusp of a global breakthrough
May 10, 2021
In Poland, gaming has become a national brand. Is Serbia about to follow suit?
It’s been a good year for the Serbian video game industry, according to the most recent industry report published by the Serbian Games Association (SGA).
Not only did the industry in this Western Balkans country achieve record revenues of 120 million euros, but other important factors like the number of development teams, their funding, and participation of women are all looking good. Video games made in Serbia have now been downloaded and purchased more than 350 million times. ....

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GI 100 | Game Changers -- Part Eight


As 2020 draws to a close, many will reflect on 12 months defined by stress, upheaval, and the urgent need to confront some difficult truths about the way the games industry operates, and the myriad ways it can be a better and more inclusive place.
But just as that process of self-examination is necessary, so too is recognition for those already working to solve those problems. In this GI 100 series we will profile 100 individuals and organisations making progress in vital areas like diversity, accessibility, charity, mental health, progressive politics, lifting emerging markets, uniting communities, and more people whose stories can show us how this industry can be that better and more inclusive place. ....

United States , United Kingdom , T Ai Pei , South Africa , New Zealand , Liam Price , James Wright , Bandai Namco , Tuxio Tzeng , Giacomo Preciado , Kelli Shapiro , Chris Algoo , Faust Li , Yusen Jeng , Robin Gray , Brians Chung , Jung Sheng Johnson Lin , Luis Wong , Suneet Sharma , Prosearium Patreon , Anais Tello , Ilic Marija Ili , Harsha Krishna , Lee Kuo Chen , Brian Carr , Sithe Ncube ,