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Bridgerton s colorblind casting signals a real shift in Hollywood Actress Lorraine Toussaint says Black Lives Matter and Netflix shows like Shonda Rhimes Bridgerton are positive signs of change in the entertainment industry and beyond. Listen - 03:35 Lorraine Toussaint says she s been sending emails every few months to television producer Shonda Rhimes, offering to play a grand old dame in future episodes of Rhimes groundbreaking Netflix series Bridgerton. It s not just because the historical drama has become one of Netflix s most popular original shows, with the eight episodes in season 1 watched by more than 82 million accounts in its first month, according to the streaming service. It s because the popularity of the show has taken the concept of colorblind casting from the stage, where performers of color have acted in historical roles for years and cemented the success of the approach on television. ....
Lorraine Toussaint interview: The Equalizer actor talks She-Ra, OITNB, more avclub.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from avclub.com Daily Mail and Mail on Sunday newspapers.
Game Dev Digest Issue #81 - 2D, Animation, and more by Mike Marrone on 02/12/21 11:17:00 am
The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
This article was originally published on GameDevDigest.com Lots of varied content this week, with some emphasis on 2D, animations, vfx and more. Grab it while it s hot! A lightning round of great tips for 2D games - Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2D Product Marketing Manager Eduardo Oriz, that will help you get started quickly and work efficiently throughout your entire project. ....
Game Dev Digest Issue #80 - Tips Galore by Mike Marrone on 02/05/21 09:39:00 am
The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
This article was originally published on GameDevDigest.com​ Its a jam packed issue full of varied tips and tricks for improving your code, your performance, your visuals and game overall. Enjoy! Progression and Motivation Through Upgrades in Games - This article analyses how upgrades can be used from a game design perspective to unlock a sense of progress and reward players. ....