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Tools, Games, and Products to Engage Girls in Pre-K through Early Elementary School -- THE Journal


By Amanda Sullivan
04/20/21
When
walking through the toy section in most department stores, adults are
often still confronted with the startling divide between “the pink
aisle” and “the blue aisle.” Walking through these aisles can
feel like stepping into a time machine, warping us into a past era
full of masculine and feminine stereotypes we have spent decades
trying to eradicate. With so much material to wade through, finding
the right STEM tools and products for young girls can be daunting. This excerpt from my book Breaking
the STEM Stereotype: Reaching Girls in Early Childhood
will provide educators with examples of tools, games, and products ....

Brian Silverman , Mitchel Resnick , Paula Bont , Amanda Sullivan , Early Elementary School , Playful Invention Company , Devtech Research Group At Tufts University , Lifelong Kindergarten Group , Media Lab , Engage Girls , Early Elementary , Reaching Girls , Early Childhood , Devtech Research Group , Tufts University , Marina Umaschi Bers , பிரையன் சில்வர்மேன் , மிட்செல் றெஸ்ணிக்க் , பால போன்ற , அமண்டா சல்லிவன் , ஆரம்ப தொடக்க பள்ளி , ப்லேஃபுல் கண்டுபிடிப்பு நிறுவனம் , வாழ்நாள் முழுவதும் கைஂடெக்யார்டெந் குழு , மீடியா ஆய்வகம் , ஆரம்ப தொடக்க , ஆரம்ப குழந்தை பருவம் ,

Spacewar!


Spacewar!
Screenshot:
This is a virtual
DEC PDP-1 emulated in HTML5/JavaScript running the original code of Spacewar! , the earliest known digital video game.
If available, use gamepads or joysticks (currently Chrome and Firefox only, see instructions-memo below) for authentic gameplay the game was originally played using custom control boxes.
Spacewar! was conceived in 1961 by Martin Graetz, Stephen Russell, and Wayne Wiitanen. It was first realized on the
PDP-1 in 1962 by Stephen Russell, Peter Samson, Dan Edwards, and Martin Graetz, together with Alan Kotok, Steve Piner, and Robert A Saunders. – Spacewar! is in the public domain, but this credit paragraph must accompany all distributed versions of the program. ....

United States , Dan Edward , Monty Preonas , Vadim Gerasimov , Martin Graetz , Joe Morris , Jason Scott , Stephenr Russell , Bruce Baumgart , Lyle Bickley , Barry Silverman , Ken Sumrall , Bob Supnik , Steve Russell , Vectrex Cinematronics , Brian Silverman , Garya Messenbrink , Stewart Brand , Phil Budne , Plaza Visual Museum , Program Versions Sources , Digital Equipment Corporation , Computer Museum , Hingham Institute Study Group On Space Warfare , Stanford University Artificial Intelligence Laboratory , Restoration Team ,