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Microsoft updates its Xbox Accessibility Guidelines


Microsoft updates its Xbox Accessibility Guidelines
Feb 16, 2021 15:30 EST
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In a blog post called The Future of Game Accessibility on Xbox, Microsoft announced some changes that it s making to its Xbox Accessibility Guidelines (XAGs). The XAGs were first launched in January 2020 as a way for developers to go down a checklist and make sure that their games are accessible. Of course, the team listened to feedback, and that s why there are some changes happening today.
A lot of it is about making the XAGs simpler. Language is going to be simplified, using fewer technical terms, and every XAG is getting a goal statement. Now, every developer can read through the list and see the clear goal as to why an XAG exists. That goes along with a better overview for each XAG, which is a summary of how it will affect gamers. ....

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Gamasutra - Best of 2020: The trends and events that defined the year for game devs


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The sun is setting on 2020, a year dominated by political upheaval, a once-in-a-century global pandemic, and no small amount of other front-page news events that kept us all glued to our phones night after night.
In the age of doomscrolling, the game industry churned on, buoyed by both unexpected success from the prevalence of lockdown orders across the globe and rocked by the same upheavals that impacted ordinary folks around the globe.
Here s a breakdown of the 10 trends and events that defined our industry this year. Maybe someday we ll learn some lessons from them.
The Fucking Pandemic
For better and for worse the global spread of COVID-19 reshaped the video game industry in ways that will be felt for years to come. Large studios suddenly developed robust remote work infrastructure. Physical events that shaped the year s marketing cycle were canceled. Developers of all stripes saw their daily average users spike upward, and multiple companiesreported ....

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