Charles Games, Year 1. Making serious indie games, business recap (Part 1)
by Ondrej Trhon on 04/07/21 10:16:00 am
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It has been 13 months since we have established our indie studio Charles Games. Our starter pack included 45 000 USD in our account, one award-winning (but three-year-old) game Attentat 1942, a humble office and a strong vision about the kind of games we would like to make.
Since we believe in the power of sharing, we want to share with you how things went from there. We have benefited greatly from many community resources (big shout out to free GameDiscoverCo and How To Market A Game newsletters by wonderful Simon Carless and Chris Zukowski, respectively) and we want to return the favor. By sharing our journey, our business results, and our marketing’s quirks, we hope we can help all of the other indie devs out there striving to succeed.