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March 6, 2023
Introducing the new Scrap Engine which creates unique parts by combining other items, and significantly expanded Garrisons with major new rewards.
January 4, 2023
A summary of my philosophy and the rationale behind it, including examples from Cogmind.
November 26, 2021
Introducing the new 0b10 "Heavy" class and a range of related mechanics that make exploring the complex even more challenging in interesting ways.
November 26, 2021
Introducing the new 0b10 "Heavy" class and a range of related mechanics that make exploring the complex even more challenging in interesting ways.