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Gamasutra - Press Releases- nDreams $2 million fund available for VR developers

Gamasutra - Press Releases- Rogue-lite 360 ° Shooter Orbital Bullet Flaunts New Level and Opens Alpha Invitations

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]   Wiesbaden, Germany - 23rd February, 2021. Publisher Assemble Entertainment and developer SmokeStab are proud to show off today a brand new biome for their upcoming action-packed rogue-lite shooter, Orbital Bullet! In the “Jungle” biome, players will encounter all sorts of never-before-seen enemy types, weapons, and features in the game’s one-of-a-kind circular 360° platforming level design. Not only that, but the developers are inviting players to get in on the action by joining the official Orbital BulletDiscord and participating in the Alpha!

Gamasutra: Pietro Polsinelli s Blog - Writing Slapstick And Narrative As One

Writing Slapstick And Narrative As One by Pietro Polsinelli on 02/23/21 11:35:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   (Or from Wilt to a composable story engine.) I had this narrative design problem: how could I define my game s “slapstick” scenes that mix movements, actions, barks and dialogues without hard-coding behaviour in something linked but not organic to the narrative content? In the past, I have used dialogues and configurations (in Unity, Scriptable Objects) in order to somehow keep the narrative and plot separate from code (so not hard-coded LOL) but for a “slapstick” game I need a more dynamic and integrated solution.

Gamasutra - Grow your UX knowledge in Celia Hodent s GDC Masterclass

Grow your UX knowledge in Celia Hodent s GDC Masterclass February 23, 2021 | By Staff February 23, 2021 | By Staff ); } In game development, understanding player behavior is the key to tuning fun mechanics, creating compelling art direction, and smoothing out programming hiccups that might manifest as roadbumps to the player experience. It s a complicated process to understand the human mind that s usually bundled under the field of User Experience (otherwise known as UX). One expert in the field, Celia Hodent, wants to take the time to educate you on the best practices for augmenting human psychology into your UX practices in her two-day GDC Masterclass running on March 4

Gamasutra - Press Releases- tinyBuild s Cartel Tycoon Expands Operation to Steam Early Access March 18

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] FOR IMMEDIATE RELEASE ST. PETERSBURG, RUSSIA Feb. 23, 2021  Cartel Tycoon, the story-driven drug empire business simulator from publisher tinyBuild and newly acquired studio Moon Moose, begins its rise to power on Steam Early Access, the Epic Games Store, and GOG for PC on Thursday, March 18. New character stories, deeper management systems, and deadlier dangers will expand upon Uncut Earliest Access.   Rule as a drug baron on a bigger scale than ever. New introductory missions provide a smooth learning curve for new players and a new story for veteran kingpins. Build a personal relationship with your lieutenants, each with a story-driven quest line. Leverage the common people’s loyalty to protect lieutenants and fend off law enforcement attacks. Capture new smuggling routes, like airports, seaports, and land checkpoints, to e

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