BumbleBear Games, swarms Xbox Game Pass with cross-platform support when it launches Tuesday, Feb. 23.
Team up using Xbox’s party system to create the perfect squad of three workers and a deadly Queen. Workers collect berries to secure victory or bring them to upgrade gates to transform into flying, battle-ready warriors equipped with shields, laser rifles and more. Wield these newfound powers in an effort to slay the enemy Queen. She has her own tricks though, including wings, a Stinger Sword, and the ability to claim upgrade gates for her own team.
Seven single-screen maps ensure all players have an equal perspective of each competitor’s actions, similar to televised sports. Strive for and defend against three different victory conditions: Economic, Military, and Snail. In other words, fill the team’s hive with berries, take out the opponent’s Queen three times, or ride the slow snail into the goalpost.
Lessons Learned From Teaching Game Design by Lars Kalthoff on 02/16/21 10:54:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
I’ve spent the past six months teaching game design at the
Cologne Game Lab, a German university dedicated to the study of digital games. In this blog post, I want to share what I’ve learned during the process and condense it down into five practical rules you can apply to improve your own teaching.