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Gamasutra - Press Releases- PLAYSTATION TALENTS ANNOUNCES ITS LINE UP OF PS5-EXCLUSIVES FOR 2021!

Gamasutra: Javier Barnes s Blog - Autochess: Market Status and Design Analysis

Autochess: Market Status and Design Analysis by Javier Barnes on 02/16/21 10:53:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   In January 2019, Drodo Studio’s  Dota Auto Chess mod became insanely popular. Many companies (including household names like Valve, Riot, Ubisoft and Blizzard) rushed to release their own versions. It seemed like the beginning of something big like MOBA or Battle Royale. But it has been more than a year now and the hype seems to have vanished completely. As quickly as it rose, it went away…

Gamasutra - Press Releases- Honour Runs is available on Steam

Gamasutra - Press Releases- EVIL GENIUS 2 UNVEILS SANDBOX MODE, DELUXE AND COLLECTOR S EDITIONS ANNOUNCED

Gamasutra - Broaden your grasp of level design in Chris Totten s GDC Masterclass

); } There’s more to level design than T-corridors and well-lit hallways. Christopher Totten knows this, and he wants you to expand your level design skills in his upcoming GDC Masterclass course. Totten’s one-day course (which aims to offer valuable lessons for junior and veteran developers alike) will take you through the process of iterating on several small prototypes to help build skills that can be relevant to large projects. If you sign up for this March 5th session, you can expect to: Learn a variety of prototyping tools such as tabletop, Twine, 2D game engines, and grayboxing Build experiences that make game levels engaging

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