Autochess: Market Status and Design Analysis by Javier Barnes on 02/16/21 10:53:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
In January 2019, Drodo Studio’s
Dota Auto Chess mod became insanely popular. Many companies (including household names like Valve, Riot, Ubisoft and Blizzard) rushed to release their own versions.
It seemed like the beginning of something big like MOBA or Battle Royale. But it has been more than a year now and the hype seems to have vanished completely. As quickly as it rose, it went away…
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There’s more to level design than T-corridors and well-lit hallways. Christopher Totten knows this, and he wants you to expand your level design skills in his upcoming GDC Masterclass course.
Totten’s one-day course (which aims to offer valuable lessons for junior and veteran developers alike) will take you through the process of iterating on several small prototypes to help build skills that can be relevant to large projects.
If you sign up for this March 5th session, you can expect to:
Learn a variety of prototyping tools such as tabletop, Twine, 2D game engines, and grayboxing
Build experiences that make game levels engaging