Microsoft just unveiled DirectSR, a new API that allows game developers to support NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS with a single code path.
With the release of macOS Sonoma, Apple has also updated the current versions of Metal developer tools for use in Windows. Here's how to get and use them.
Does shifting 100s GB of game asset decompression to the GPU make sense? We will see with the introduction of DirectStorage 1.1 featuring GDeflate GPU Decompression.