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April 8, 2024
The next-gen Xbox console will include a suite of 'Gaming AI' technologies designed to enhance the player and developer experience.
March 25, 2024
GDC 2024 saw the unveiling of the Microsoft DirectSR API during the DirectX State of the Union talk. The API is based on AMD FSR 2.2.2.
March 24, 2024
After spending the week at GDC, here are my big takeaways from advancements in the world of PC graphics and tech.
March 24, 2024
GDC 2024 saw the unveiling of the Microsoft DirectSR API during the DirectX State of the Union talk. The API is based on AMD FSR 2.2.2.
March 13, 2024
Microsoft recently released the new Agility Software Development Kit (SDK) 1.613, which comes with new features that enhance game development processes. One of the standout features is Work Graphs, which allows for CPU offloading and encourages the usage of GPU-driver rendering, enabling a GPU to produce work for itself on demand. In simple terms, the …
March 12, 2024
With the introduction of Work Graphs, DirectX 12 aim to eliminate CPU bottlenecks and unlock laten GPUs capabilities
March 12, 2024
Microsoft's big update for DirectX and PC game development aims to eliminate CPU bottlenecks and improve performance with GPU-driven rendering.
March 12, 2024
Microsoft has introduced a whole new paradigm to DirectX with Work Graphs, and it's something every PC gamer should be excited about.
March 1, 2024
Microsoft's new Work Graphs API for DirectX sounds a lot like a tool designed to mitigate poor optimization when it comes to PC game releases.
February 29, 2024
Microsoft just unveiled DirectSR, a new API that allows game developers to support NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS with a single code path.