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Microsoft s DirectX Shader Compiler Sees Improved Linux Build Support

This is their LLVM/Clang-based shader compiler for compiling HLSL programs into the DirectX Intermediate Language (DXIL) that can then be fed to DirectX GPU drivers from the different vendors

Microsoft s new DirectX feature will usher in a new era of performance and efficiency

Microsoft's new Work Graphs API for DirectX sounds a lot like a tool designed to mitigate poor optimization when it comes to PC game releases.

This is Microsoft s missing link for game developers

Microsoft just unveiled DirectSR, a new API that allows game developers to support NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS with a single code path.

Microsoft will debut DirectX DirectSR super-resolution graphics tech at GDC — could this tech end up in Xbox too?

Super resolution and machine learning upscaling tech can boost graphics on lower-end machines, such as handheld gaming PCs and the Xbox Series S, or even the Xbox One consoles. NVIDIA DLSS and AMD Fid

Building the DirectX shader compiler better than Microsoft?

This is a story about the messy state of Microsoft’s DirectX shader compiler, and trying to wrangle it into a nicer experience for game developers. In some respects, building the DXC compiler better than how Microsoft does.

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