We explore AI's mind blowing processing ability, from winning chess to finding new galaxies. The question came from Claude Shannon, inventor of ‘Information Theory’ in 1948. The theory uses mathematics to understand the rules governing the transmission of messages through communication systems, applicable to everything from computer code, speech and music, to the dancing of bees. Using maths and logic to understand the world around him, it wasn't long before Shannon began to wonder if a computer could beat a human at games, such as chess. In 1950 he wrote a paper asserting this possibility, but it wasn’t until the 1970’s that computers began to defeat humans at the game – generally poor players who made silly mistakes. But they could not defeat Grand-Masters. That did not happen until 1996 when DeepBlue beat Gary Kasparov. The following year the improved DeepBlue beat him 31/2-21/2.