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Own convenience. usually, the team here would be capturing proper models, but today my body is being motion tracked. action cams check. gaffer tape check. 0ne truly awkward feeling click presenter check. and we are good to do some motion capture. flex those hips, swing the arms, give me a pose. stop. pose for the cameras. love it. turn around. let s do the same. amazing. strike another pose. this technology in particular, keeps the models relevant. you need to capture that human data. that natural movement. their nuances, their body language, their posture, the amount of gesticulation, the amount of personal space. it gives you a real sense of that person in that space. so even if the avatar doesn t look like you, people can still look at it and be like, that s your walk. that s the way you stand. i know that that s you. it draws you in. it keeps you immersed in that experience and makes it more believable and enjoyable as a consumer. what we ve built on top of the ai are a num ....
Maintain that pixel density of the person. the system isn t live. videos need to be filmed, then processed first, so it s ready for 3d garments a few hours later, but the workflow is getting faster. there s a huge amount of money being generated now through virtual garments that don t exist in the real world. but what s the reaction been to that from some of the old school fashion brands that would probably prefer everyone just wearing real clothes and they go and look at them on a real catwalk? i think that fashion brands are starting to understand that they are dressing a consumer who doesn t only exist in the physical realm. and by using these kinds of technologies, like motion capture, marker lists, we can kind of curate immaterial layers that we can use in the digital realm. the avatars look amazing. costas thinks that the tech being developed now will be important for the future. there will come a point where we re going to be able to consume digitalfashion more realistically and ....
Keeps the models relevant. you need to capture that human data, you need to capture that natural movement, their nuances, their body language, their posture, their gesticulation, the personal space, it gives you a sense of that person in that space. so, even if the avatar doesn t look like you, people can still look at it and be, like, that is your walk, that is the way you stand, i know that is you. it draws you in, it keeps you immersed in the experience and makes it more believable and enjoyable, as a consumer. what we ve built on top of the ai are a number of processing engines on top. we have biomechanical rules written into them so there so there are kinematic models, holonomic constraints which are what the human body can do, in terms of how the joints can move. so, for instance, if i bent my elbow like this, you can t bend it past a certain point of extension. rules like that are written into the system. we can work out where your feet are, and when you are moving around the vo ....
Although they may bump into each other a bit. but it can be scaled to whatever size you want and you can choose the resolution. so, for example, if you were to use a football pitch, it could track about 22 people. the reason we can scale that up to a full football sized pitch, for instance, is we up the resolution of the camera to say, like, 12k, and that can be much further away and much higher up, but still maintain that pixel density of the person. the system isn t live. videos need to be filmed, then processed first, so it s ready for 3d garments a few hours later, but the workflow is getting faster. there s a huge amount of money being generated now through virtual garments that don t exist in the real world. but what s the reaction been to that from some of the old school fashion brands that would probably prefer everyone just wearing real clothes and they go and look at them on a real catwalk? i think that fashion brands are starting to understand that they are dressing a consum ....
Action cams check, gaffer tape check, one truly awkward click presenter check. first, i need to calibrate the system. and we are good to do some motion capture. flex those hips, swing the arms, give me a pose. stop. pose for the camera. love it. turn around, let s do the same. amazing. strike another pose. i don t usually get camera shy but suddenly i don t know how to walk. there is definitely not a job for me in modelling. this technology in particular keeps the model is relevant. you need to capture that human data, you need to capture that natural movement, their nuances, their body language, their posture, their gesticulation, the personal space, it gives you a sense of that person in that space. so, even if the avatar doesn t look like you, people can still look at it and be, like, that is your walk, that is the way you stand, i know that is you. ....