(MENAFN - Comserve) Shibuya-ku, Tokyo, Japan, Japan, Feb 19, 2021, 09:05 /Comserve / -- Increased adoption of digital learning and augmented/virtual reality technologies to drive overall growth of gamification in education market across the globe. major vendors-Bunchball (US), NIIT (India), MPS Interactive (India), Microsoft (US), D2L, The gamification in education market is expected to grow from USD 450 million in 2018 to USD 1,800 million by 2023, at a Compound Annual Growth Rate (CAGR) of 32.0% during the forecast period of 20182023. The major factors driving the growth of the gamificati...