Why the Forza Horizon 5 intro sequence took six months to make
Playground's art director Don Arceta on that opening 10 minutes to Forza Horizon 5
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Playground's art director Don Arceta on that opening 10 minutes to Forza Horizon 5
The UK developers at Playground Games talk about how they cut no corners in creating the latest Forza game, and tried to ensure it gives players an authentic and cliche-free view of the Mexican landscape
A hands-on preview with Forza Horizon 5 showed a large, seamlessly explorable map of Mexico, and an impressive list of cars with distinctive handling thanks to gameplay improvements.
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix. It wasn’t even supposed to be called Anthem. Just days before the annual E3 convention in June of 2017, when the storied studio BioWare would reveal its newest game, the plan had been to go with a different title: Beyond. They’d even printed out Beyond T-shirts for the staff. Then, less than a week before the Los Angeles press conference he...