Gamasutra - Press Releases- Q-Games Kicks Off Its 20th Anniversary at BitSummit!
FOR IMMEDIATE RELEASE: Kyoto-based video game developer and founding member of JIGA, Q-Games is an official sponsor of this yearrsquo;s BitSummit,
Stay updated with breaking news from Dylan Cuthbert. Get real-time updates on events, politics, business, and more. Visit us for reliable news and exclusive interviews.
FOR IMMEDIATE RELEASE: Kyoto-based video game developer and founding member of JIGA, Q-Games is an official sponsor of this yearrsquo;s BitSummit,
The Tricky, Essential Art Of Preserving Cancelled Games Share Image: SEGA What we know of history is preserved in the art we create, and what we leave behind. Cave paintings tell stories of great hunting feats, crumbling texts give us a glimpse into ancient cultures, and film reels show us how how far life has come. In the same way these artefacts represent the breadth of human experience, culture, and talent, video games can tell us a lot about the times we lived in. The value of preserving this history is misunderstood and often fraught with complications. Copyright law typically means publ...
Giles Goddard Reveals 'Portal' Tech Developed In Early Zelda 64 Demo © Nintendo The Legend of Zelda: Ocarina of Time was a genre-defining release, and it was also a showcase for the graphical power of the Nintendo 64; this was a time when 3D games were incredibly new and exciting. Naturally the project, and Nintendo's work in producing the game engine, was a long time in the works before we got our hands on it. Most famously there's the Shoshinkai 1995 demo, which showed early efforts to create a 3D Link in combat. Giles Goddard, famous for moving to Tokyo alongside Dylan Cuthbert to assist ...
© Nintendo Last week, a Twitter debate broke out over the exact definition of a 'game developer' and to whom that term can be ascribed. Should the title be extented to anyone contributing to the development of the game or be reserved solely for those with direct creative input? Are QA staff 'developers' or do you have to write code to qualify? What about artists? Writers? Publishers? Players? Okay, perhaps not players, although Early Access and Beta periods can muddy the waters even there. This semantic argument spilled out beyond the confines of Twitter's character limit — as so many onl...
Takaya Imamura Describes Star Fox 64 As "The Game Of My Life" © Nintendo In an excellent feature interview published on IGN, the outlet spoke to Takaya Imamura about his career at Nintendo following his retirement from the company earlier this year. For decades he worked under Shigeru Miyamoto, and his vital contributions shaped the look and gameplay of various Nintendo classics. Originally an artist with no technical expertise, he was nevertheless heavily involved in shaping the look of the original Star Fox; this involved overcoming the challenge of the language barrier when working with ...