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How we sped up time series by 20-30x

This is a follow up post that dives into how we managed to achieve such huge performance gains for time series (among other things), and why it was so hard in the first place. ....

Phil Karlton , Nikolaus West , Entity Component System , Computer Science ,

ENDCIV Windows game

ENDCIV is a post-apocalyptic city building game. Lead a small group of people to build a settlement and make it rise to a thriving city which others like to visit. But with wealth comes greed, various threats will challenge you on your way. Keeping a. ....

Energy Power , Todayi D , Entity Component System , Video Game , Ndie Game , Tandalone Game , Xpansion Pack ,

Why Cities: Skylines 2 performs poorly

Why Cities: Skylines 2 performs poorly
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Odin Serializer , Why Cities , Colossal Order , Windows Game Bar , Gamers Nexus , Alan Wake , Visual Studio , Entity Component System , Coherent Gameface , High Definition Rendering Pipeline , Entities Graphics , Xbox Game Pass , Game Pass , Insight Graphics , Paradox Launcher , Process Explorer , Global Process Hook , Actual Proper Graphics Things , Unreal Engine , Dwarf Fortress , Didimo Popul ,

Rerun 0.9 gives access to the underlying ECS

We're releasing Rerun 0.9.0 with a completely revamped API that gives more control over the underlying data model, a hierarchical and time aware Entity Component System (ECS). ....

Nikolaus West , Entity Component System , Entity Components , Rerun Viewer ,