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Game7 Proudly Announces First Grantees of Open-Source Technology Grants Program

Game7 Proudly Announces First Grantees of Open-Source Technology Grants Program
prweb.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from prweb.com Daily Mail and Mail on Sunday newspapers.

Al Qahirah , Ronan Sandford , Jolly Roger , Morris Hsieh , George Isichos , Dojo Engine , Entity Component System ,

Unity aims to help developers create games

Unity Technologies, a U.S.-based game engine maker, said it has updated its game engine software to help developers here create games more easily, according to the head of its Korean unit, Monday. “We recently held the Unite 2022 event in the U.S.,” Suzie Kim, country manager of Unity Technologies Korea, said during a press conference held at the company s office in Seoul. ....

Soult Ukpyolsi , South Korea , San Francisco , United States , John Riccitiello , Baek Byung Yeul , Suzie Kim , Kim Beom Joo , Oriented Technology Stack , Unity Technologies Korea , Korea Times , Unity Korea , Entity Component System , Data Oriented Technology Stack ,

Wayfinder | Communication Arts

This browser-based game for NFB Interactive by Matt DesLauriers offers players a journey through Canadian-inspired, procedurally generated landscapes. ....

Matt Deslauriers , Guillaume Le Roux , Tiffany Beucher , Wayfinderi M , Entity Component System ,

Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #96 - Programming and preparing your game


Game Dev Digest Issue #96 - Programming and preparing your game
by Mike Marrone on 05/28/21 11:59:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
Short but sweet this week. Tons of great tips packed into the list this week. Enjoy!
Game Programming: Time Slicing - What if the job takes too long to fit in a single frame? Or what if the job is just taking longer than we’d like? Then we can split the work across multiple frames. This is the core idea of time slicing, another optimization technique I picked up at work and one of my longtime favorites. ....

Sandra Ferri , Charity Of The Month , Time Slicing , Voxelizer Part , Compute Buffer , Separating Axis Theorem , Unity Shader Graph , Shader Graph , For Animating Active Ragdolls , Active Ragdolls , Made The Legend , Made Super Mario Bros , Create Realtime , Unity Part , Game Dev Tutorial , Content Delivery , Mega Bundles , Loading Screen Studio , Swarm Of Bats , Umbra Boundary Builder , Runtime Transform , Dungeon Maker , Fog Volume , Jujube Map Editor , Level Designer , Simple Waypoint ,