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Gamasutra - Battle.net gets a fresh coat of paint to improve navigation, accessibility


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Blizzard has officially unveiled a new look and feel for Battle.net, appropriately dubbed Battle.net 2.0, making for the platform s biggest visual refresh in recent memory and placing a brighter spotlight on accessibility, game pages, and social tools.
It s a notable expansion that brings the Activision Blizzard-owned platform closer to other PC storefronts like Steam and the Epic Games Store in terms of features and overall look and feel, something no doubt necessary as the platform has evolved to become the home for games like
Call of Duty as well as Blizzard s own creations.

Battle.net has been a huge part of our history going back to the release of the original Diablo in 1996. We re proud of how it s helped people connect and play Blizzard games together quickly and easily, explains Blizzard. The team currently plans to continue evolving the new-and-improved Battle.net as player feedback on the revamp starts to roll in, and promises that the new ....

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Gamasutra - Press Releases- Magic Twins will hit Nintendo Switch and Steam on March 18th.


 
Madrid, January 19th, 2021. After impressing everyone with its fun approach at each and every one of the indie video game fairs and competitions in which it has participated, the
Flying Beast Labs title will arrive next March on Nintendo Switch and Steam via
Badland Publishing.
Magic Twins, an arcade game that will delight lovers of classics such as
Puzzle Bobble with a single player mode or a two players experience through an original co-op mode.
Abra and
Witchcraft School of the Island of Mallorca: 
Never use your chromagic powers to dye your clothes .
Now, their wardrobe is breathtaking, but they have unleashed the ....

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Gamasutra: Simon Carless's Blog - Game platform deep-dive: from NeuroVoider to ScourgeBringer


Game platform deep-dive: from NeuroVoider to ScourgeBringer
by Simon Carless on 01/18/21 10:55:00 pm
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & GameDiscoverCo founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]
So, welcome back to the world of ‘staring obsessively at video game numbers and charts’ - which is why you dig us so much, right? (But seriously, we at GameDiscoverCo love transparency, a lot. Kudos to the game devs willing to put info out there.) ....

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Gamasutra - Using VR brushstrokes as an expressive art production tool in Sunlight


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Sunlightis precisely what the world needs right now. Krillbite Studio s latest is a meditative tonic that offers a brief reprieve from our relentless reality where doom-scrolling is second nature, pandemic anxiety is through the roof, and lockdowns have turned our concept of normality on its head. 
The lucid exploration game stretches out a hand and invites players to leave all of that behind for a wander, imploring them to embark upon a philosophical journey into a hand-painted world where trees can whisper and everything is connected.
It makes for a fleeting but intensely evocative adventure, and that s in no small part down to the impressionist visuals that give each minute detail from rocks and trees to individual blades of grass  a feeling of deliberate purpose. Bolstering that sense of escapism is the fact that each brushstroke that comprises  ....

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