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Gamasutra - Press Releases- DARQ: COMPLETE EDITION COMING SOON TO SWITCH AND NEXT-GEN CONSOLES


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
 
 
Kraków, Poland - March 11, 2021 Feardemic has announced Unfold Games’ surrealist horror puzzler, DARQ: Complete Edition, will be available on Switch March 18th and next-gen consoles (Xbox Series X|S and PlayStation 5) March 25th. DARQ: Complete Edition launches on digital storefronts at
$19.99 / £17.99 / €19.99. Owners of DARQ: Complete Edition on PlayStation 4 and Xbox One will be able to update to their respective next-gen editions for
FREE.
Retail editions for PlayStation 4, PlayStation 5, and Nintendo Switch will be available during the second quarter of 2021. ....

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Gamasutra: Joost van Dongen's Blog - Finding a suitable toolchain for animating Blightbound's 2D characters


Finding a suitable toolchain for animating Blightbound’s 2D characters
by Joost van Dongen on 03/11/21 11:04:00 am
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
For Blightbound our technical ambitions for the 2D animation system were quite lofty: we wanted high quality animation, screen-filling bosses, crisp character art, high framerate and swappable gear. This required a complete rework of our animation pipeline, since the sprite sheets we used in Awesomenauts and Swords & Soldiers 2 allow for none of those requirements, except for high quality animations. In today’s blogpost I’d like to explain the problems we faced, and what combination of tools we chose to solve them. This is t ....

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Gamasutra - Join a free talk + Q&A on data-driven game design with Evan Losi


A 15-minute presentation on mobile game commerce from our sponsor Xsolla
A 15-minute moderated live audience Q&A
More details:
Featured Presentation: Using Data for Good: A Talk and Q&A with Evan Losi
The job of the game designer doesn t stop once players start playing the game, it s only just beginning. The role of analytics in data has had a checkered past, but it can be a fantastic tool in a designer’s toolkit. Whether a small beta test or a global launch, player actions can provide a wealth of information about how your game really works. Join veteran mobile designer Evan Losi in exploring how data-driven design can go beyond tracking product metrics and can help make your games more engaging and fun as well! ....

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Gamasutra - Press Releases- PM Studios Comes out Swinging with Bladed Fury's Console Launch Announcement


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
 
 
 
LOS ANGELES - March 11th, 2021 | PM Studios is leading with their sword hands and announcing the launch date for
Bladed Fury coming to consoles in digital and physical edition
. This game will be slashing its way onto the PlayStation, Xbox, and the Nintendo Switch March 25th.
 
Bladed Fury is a classic 2D action game, based on Chinese mythology with an accompanying traditional art style and sound design, but with a dash of surrealism added to the mix. Featuring a fluid combat experience, a high-octane combo system, and a plethora of ancient enemies and deities to destroy, ....

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