Page 78 - Game Programmer News Today : Breaking News, Live Updates & Top Stories | Vimarsana

Stay updated with breaking news from Game programmer. Get real-time updates on events, politics, business, and more. Visit us for reliable news and exclusive interviews.

Top News In Game Programmer Today - Breaking & Trending Today

Gamasutra - Press Releases- Horror game Hidden Shelter is now available on Steam


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
Rio de Janeiro - 02/15/2021 - Hidden Shelter is a game produced by the White Vortex studio and is now available on Steam. Hidden Shelter is a first-person survival horror with focus on exploration. The game tells the story of three friends who after an accident on the road get separated and need to meet again. The game has a lot of mystery and a deadly enemy that stalks a dark house in the middle of an isolated and scary place. The price of the game is 8,90 USD. ....

Rio De Janeiro , Estado Do Rio , David Tavares Diego , Guilherme Vieira Charles , Tiago Neri , Renan Barreto , Guilherme Vieira , Bedran Bernardo , Hidden Shelter , White Vortex , Level Design , David Tavares , Mariana Ximenes , Unreal Engine , Brazilian Portuguese , Soap Operas , Antonio Carlos , Game Development , Game Developer , Game Programming , Game Programmer , Video Game , Artificial Intelligence , 3d Animation , Game Design , 3d Modeling ,

Gamasutra - Press Releases- Hand-Drawn Puzzler Inked Sets Its Launch Date to Feb 24 2021


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
2021/2/10- Shenzhen, China
Inked, a unique hand-drawn story-driven puzzle game, will be available for download on App Store and Google Play Store worldwide on Feb 24th, 2021.
Inked tells a beautiful story of love and hope. Through the immersive world created by pen on paper, players will solve puzzles to help the protagonist on a journey to search for his lost love. The game features nine visually stunning chapters that include numerous puzzles and original soundtracks that is guaranteed to offer a unique gaming experience for up to four hours. ....

Google Play , App Store , Google Play Store , Nameless Hero , Game Development , Game Developer , Game Programming , Game Programmer , Video Game , Artificial Intelligence , 3d Animation , Game Design , 3d Modeling , Game Business , Game Jobs , Game Directory , Game Development Software , Game Technology , 3d Technology , Game Producer , Game Audio , Game Animation , Virtual Reality , Digital Entertainment , Pc Game , Xbox Game ,

Gamasutra: Simon Carless's Blog - What are your game's pre-release 'story beats'?


What are your game s pre-release story beats ?
by Simon Carless on 02/15/21 04:14:00 pm
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
[The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & GameDiscoverCo founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.]
Welcome to another week of wondrous going-ons in the world of ‘apparently I’m making video games for a living, and now I have to get people to buy them’. Let’s see where we’re starting this time: ....

Tim Sweeney , Ryan Clark , Epic Games , Epic Games Store , Steam Festival , Closed Betas , Google Stadia , Killer Queen , Project Liberty , Door Kickers , Spring Showcase , Kingdom Hearts , Axiom Verge , Independent Games Festival , Gamediscoverco Plus , Game Development , Game Developer , Game Programming , Game Programmer , Video Game , Artificial Intelligence , 3d Animation , Game Design , 3d Modeling , Game Business , Game Jobs ,

Gamasutra - The Pac-Man Dossier


The Pac-Man Dossier
 
[What design and AI lessons can we learn from Namco s seminal Pac-Man? From history through behavior, Gamasutra presents a comprehensive Jamey Pittman-authored guide to the classic game.]
In
1999, Billy Mitchell of Hollywood, Florida became the first person
to obtain a perfect score of 3,333,360 at
Pac-Man, eating
every possible dot, energizer, ghost, and bonus on every level
without losing a single life in the process.
But perhaps what is
most amazing is the fact he can play without using any memorized
routines widely known as patterns .
Instead, he
relies on his familiarity with how each ghost behaves as it moves ....

United States , Billy Mitchell , Don Hodges , Midway Pac Man , Game Development , Game Developer , Game Programming , Game Programmer , Video Game , Artificial Intelligence , 3d Animation , Game Design , 3d Modeling , Game Business , Game Jobs , Game Directory , Game Development Software , Game Technology , 3d Technology , Game Producer , Game Audio , Game Animation , Virtual Reality , Digital Entertainment , Pc Game , Xbox Game ,