Why Microsoft won't be the company to mainstream consumer AI use
The lobotomization of Bing AI is indicative of a wider issue with Microsoft: they just don't get human beings. And that is why it won't be the company that mainstreams AI use.
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The lobotomization of Bing AI is indicative of a wider issue with Microsoft: they just don't get human beings. And that is why it won't be the company that mainstreams AI use.
A new report suggests that Sony's PlayStation VR 2 has struggled to reach above 300,000 units, in what comes as something of a vindication for Xbox's ambivalence towards the tech.
If we’re going to game in the cloud and of the cloud with more Down-Loadable Content (DLC), then it makes sense for our software application developers to be using more inherently cloud-based cloud-native tools. Insert coin to start has become instantiate cloud instance to start, ready player one?
I've always seen Microsoft's gaming business as two separate entities. There's the consumer entity: Xbox, PC, Halo, Age of Empires, Game Pass, Forza. All that fun, exciting stuff. And then there's the business division: Azure, Havoc, DirectX, all the technical tools and services that developers use (known collectively as Game Stack). GamesIndustry.biz would go to GDC and talk to the Game Stack folks, and then pop to E3 to speak to the Xbox team, and rarely did the two seem to cross over. But that's rapidly changing. In recent months, the Xbox consumer business has been actively pushing this ...
Azure Speech Services are pushing the boundaries of what AI voices can sound like in apps and games, with some interesting possibilities for future Xbox and PC games.