Project Horseshoe 2018 report section 8
Introduction Many of the problems associated with making an MMO, a Massively Multiplayer Online game, come in large part from the very first term: Massively. An MMO is notably tricky to build due to technical issues involving server scaling, as well as design issues involving scaling economics, politics, level design, pacing, persistence, and progression. A rule of thumb is that development costs grow exponentially as the number of players increases, but for many years, theres been an unquestioned assumption that bigger player numbers are inherently better and therefore worth pursuing. ...