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'Bullets Per Minute' Team on Game Balance: 'People Love Feeling Overpowered'

In an exclusive interview with Newsweek, the team behind musical shooter "Bullets Per Minute" explained their relaxed approach to game balancing and letting players get overpowered. ....

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Loop Hero | il roguelike deck-building di Devolver Digital annunciato per Switch


Durante la diretta Indie World di Nintendo è stato annunciato che Loop Hero di Devolver Digital arriverà anche su Nintendo Switch quest inverno.
Il mondo è . ....

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'Returnal' review: A real test of bullet hell gaming


The setup for Returnal plays out like Tom Cruise s
Edge of Tomorrow, and if you watched
Love Death + Robots’ episode ‘Beyond the Aquila Rift’, it will strike a chord here. You play an astronaut named Selene who is stuck on the planet Atropos. You relive the moment her spaceship crashed on a loop. There are two characters in the game Selene and the ever changing Atropos.
If you have ever seen the first
Alien movie or
Prometheus by Ridley Scott, Atropos looks like it has jumped right out of the planet where they discovered the Derelict. Replacing H.R Gieger’s organic art with fairly generic architecture, the mood is still there, as every area is shrouded in a thick mist, with all sorts of creatures. This game is a study in great environmental storytelling. ....

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The Underside Windows, Switch game


The Underside Windows, Switch game
The Underside is a rogue-lite, hack and slash, with up to 4-player local co-op, where you take the role of the last in line, bed monster-hunting family business. Hired by kids to eradicate the monsters living under their beds, venture to an imaginary plane where the monsters live, creating your own path with the contracts you selected before venturing in. Unlock different weapons in the fight for a good night’s sleep. Different contracts lead to different scenarios with unique bosses and enemies.
Introduction
In the last two weeks, we’ve been working on settling some much-needed art elements and bug hunting our previous code base, now we’re entering a new phase of development where we aim to finish adding the RPG systems in our game (dungeon items, different weapons and some more extensive enemy types) and start polishing the current experience, targeting a playable vertical slice of the game. ....

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