Take-Two pays up for Zynga in a late bid for mobile gaming
The rationale behind Take-Two Interactive Inc’s US$11bil (RM46.14bil) purchase of Zynga Inc can be summed up in two words: GTA Mobile.
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The rationale behind Take-Two Interactive Inc’s US$11bil (RM46.14bil) purchase of Zynga Inc can be summed up in two words: GTA Mobile.
Steam sales for 'the other 50%' - a return! by Simon Carless on 05/17/21 04:11:00 pm The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & GameDiscoverCo founder Simon Carless, and is a regular look at how people discover and buy video g...
Virtual reality gaming gains momentum By The Washington Post By Noah Smith Pandemic-fueled spending into the video game industry appears to be trickling down to virtual reality platforms, signaling a potential uptick for a gaming medium that has lured billions in investments but remains more centered on potential than realized success. Tuesday, Facebook announced more than 60 games available for the Oculus Quest and Quest 2 made over $1 million since the start of 2020, with six cresting $10 million, including Skybound's "The Walking Dead: Saints and Sinners," which grossed $29 million. Those...
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Among Us was by far one of the biggest games in 2020. Despite launching originally in 2018, the imposter-styled online game blew up in 2020 following global lockdowns as a result of the COVID-19 pandemic. Despite the fast-paced nature of the video games industry, Among Us continues to see immense popularity, as the Switch port of the game has sold over 3 million copies in a single month. This information comes via SuperData Research, which claimed that while “Among Us player numbers fell from their November peak” the game was “still 2.8 times as popular as the next most-popular game, Ro...