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Cultural exchange goes virtual for international game prototyping course


RIT students collaborate to create games with students around the globe, from Japan to Senegal
RIT game design and development students participated in a virtual cultural exchange this semester. Teams collaborated with students from Japan and other countries to create game prototypes, including SkyHigh, a management game where players aim to amplify the voices of minorities in a floating city.
International travel may be limited, but it hasn’t stopped RIT game developers from collaborating with students across the world to create new game prototypes.
As part of a gameplay and prototyping class at RIT this spring, 25 game design and development students got to participate in a virtual cultural exchange with 30 students at the Japanese college Kyoto Computer Gakuin (KCG). The student teams learned about each other’s cultures and overcame language barriers and time zone differences to create projects for a global game jam. ....

Wren Bernstein , Cecelia Hencke , Hiroko Yamashita , Jessica Bayliss , Patrick Mitchell , Department Of Modern Languages , Cultural Services Of The French Embassies , School Of Interactive Games , Kyoto Computer Gakuin , Interactive Games , Modern Languages , Global Game Jam , Cross Cultural Impact Jam , Unity Technologies , Cultural Services , French Embassies , Reportedly Biased , Memory Doctor , Impact Jam , Most Creative Award , ஜெசிகா பேலிஸ் , பேட்ரிக் மிட்செல் , துறை ஆஃப் நவீன மொழிகள் , பள்ளி ஆஃப் ஊடாடும் விளையாட்டுகள் , ஊடாடும் விளையாட்டுகள் , நவீன மொழிகள் ,

OneSignal makes it easier for Unity developers to engage with gamers


A win-win for devs and gamers
on April 26, 2021, 9:28
The big picture: There’s arguably never been a better time in history to break into the video game industry. Development tools that once cost thousands of dollars are now free for anyone to use, and the sheer amount of educational resources available online seem almost limitless. Still, many devs agree that the post-launch period is more critical to a project’s long-term success than ever before. In short, it’s no longer enough to just drop a new game and move on.
Devs need a reliable way to engage with those playing their games which is why Unity Technologies is partnering with OneSignal on its game developer platform. ....

Konstantin Savusia , Unity Technologies , ஒற்றுமை தொழில்நுட்பங்கள் ,

This Week in Apps: A surprising report on App Tracking, Apple event predictions, Instagram for kids – TechCrunch


This Week in Apps: A surprising report on App Tracking, Apple event predictions, Instagram for kids
Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.
The app industry is as hot as ever, with a record 218 billion downloads and $143 billion in global consumer spend in 2020.
Consumers last year also spent 3.5 trillion minutes using apps on Android devices alone. And in the U.S., app usage surged ahead of the time spent watching live TV. Currently, the average American watches 3.7 hours of live TV per day, but now spends four hours per day on their mobile devices. ....

United States , Cross Creek , South Australia , Paul Davison , Mike Lu , George Felix , Baillie Gifford , Ming Chi Kuo , Los Angeles , Tim Sweeney , Jaap Arriens Nurphoto , Dick Costolo , Adam Bain , Tim Sweeney Timsweeneyepic , Jim Lanzone , Us Federal Communications Commission , Health Fitness , Franklin Templeton , Fidelity Management Research Company , Apple Enterprise Program , Us Federal Trade Commission , Google Mobile Services , Triller Fight Club , Huawei Mobile Services , Epic Games , Sony Group Corporation ,

Unity will be getting native DLSS support later this year


Unity will be getting native DLSS support later this year
Comments
Both Unity and Unreal Engine are some of the most popular game engines for indie and AAA developers alike. Both have their uses and flaws, but Unreal Engine made headlines earlier this year when Nvidia introduced a full DLSS plugin that would make it easier than ever for devs to implement the technology. Now Unity is doing the same by adding native DLSS support in an upcoming update.
Unity added support for real-time ray tracing in 2019, but the technology is extremely demanding and requires a lot of computational power. DLSS, whilst completely separate to ray tracing, is essential for getting decent performance whilst utilizing the rendering technique. Native support will be coming to Unity later this year in the Unity 2021.2 version. ....

Mathieu Muller , Both Unity , Unreal Engine , Senior Product Manager , High End Graphics , Unity Technologies , What Unity , இரண்டும் ஒற்றுமை , உண்மையற்றது இயந்திரம் , மூத்தவர் ப்ராடக்ட் மேலாளர் , உயர் முடிவு கிராபிக்ஸ் , ஒற்றுமை தொழில்நுட்பங்கள் ,