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Game Dev Digest Issue #96 - Programming and preparing your game by Mike Marrone on 05/28/21 11:59:00 am
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This article was originally published on GameDevDigest.com Short but sweet this week. Tons of great tips packed into the list this week. Enjoy! Game Programming: Time Slicing - What if the job takes too long to fit in a single frame? Or what if the job is just taking longer than we’d like? Then we can split the work across multiple frames. This is the core idea of time slicing, another optimization technique I picked up at work and one of my longtime favorites. ....
Experience working with Unity’s Scriptable Render Pipeline (URP, in particular). HLSL and/or Shader Graph experience. You dabble in the dark and mysterious Technical Arts. Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff. College Degree in a related field (computer science, mathematics, etc.) SHOW US WHAT YOU GOT! Links to any Unity projects you’ve worked on, and what you contributed. Videos, GIFs, JPEGs of your best, juiciest work. Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc). OUR OFFER ....