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Gamasutra: Tommy Thompson's Blog - How Forza's Drivatar Actually Works


How Forza s Drivatar Actually Works
by Tommy Thompson on 06/01/21 12:35:00 pm
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
AI and Games is a crowdfunded YouTube series that explores research and applications of artificial intelligence in video games.  You can support this work by visiting my Patreon page.
The
Forza series is home to one of the most impressive AI implementations in modern gaming.  Drivatars are AI-controlled racers designed to drive like real people, learning from their behaviour and reproducing it in other peoples games.  Allowing players all over the world to face off against their friends and other players across the Xbox Network, without ever actually playin ....

United States , United Kingdom , Dan Greenawalt , Forza Motorsport , Gran Turismo , Microsoft Research , Xbox Network , Bayesian Neural Networks , Microsoft Research Cambridge , Forza Horizon , Playground Games , Machine Learning , Finite State Machines , Behaviour Tree , Doug Milliken , Race Car Vehicle Dynamics , Super Easy , Traction Control , Xbox Live , Xbox Memory Unit , Neural Networks , Xbox One , With Drivatar , Road Atlanta , Game Development , Game Developer ,