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Gamasutra: Mike Marrone s Blog - Game Dev Digest Issue #97

Gamasutra: Mike Marrone s Blog - Game Dev Digest Issue #94 - Patterns, Math, and VFX

Game Dev Digest Issue #94 - Patterns, Math, and VFX by Mike Marrone on 05/14/21 11:17:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com Dig into this week s issue with some programming patterns, 3D math techniques, VFX tutorials and ton more. Enjoy! Model View Controller Pattern for in-game UI - This article describes an approach to structuring UI in Unity. This approach is based on the Model View Controller (MVC) pattern, but it’s slightly adapted for Unity. This isn’t the only way to structure your UI, but it has worked well for all my previous Unity games.

Gamasutra: Mike Marrone s Blog - Game Dev Digest Issue #91 - Shaders and Math, Oh My!

Game Dev Digest Issue #91 - Shaders and Math, Oh My! by Mike Marrone on 04/23/21 11:12:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com A shader deep dive you never knew you wanted till now! Plus learn some math, test and debug and other cool stuff. Enjoy! Run Pong on the GPU with Compute Shaders in Unity - This article is about adding interactivity and game logic to Compute Shaders. We’ll do this by writing a version of Pong that runs on the GPU through Compute Shaders.

Gamasutra: Mike Marrone s Blog - Game Dev Digest Issue #85 - Platforms, Performance, and Tutorials

Game Dev Digest Issue #85 - Platforms, Performance, and Tutorials by Mike Marrone on 03/12/21 11:05:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com More tutorials this week, and even tutorials on how to create tutorials! Plus the usual great stuff and tons of assets down below. Enjoy! Unity at GDC Showcase - Join us for this free online event highlighting Unity features for game developers, creator stories, and lots more. Don’t miss it – March 15–19, 2021.

Gamasutra: Mike Marrone s Blog - Game Dev Digest Issue #78

Game Dev Digest Issue #78 - Programming and more by Mike Marrone on 01/22/21 11:05:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com This is the week to focus on some programming! Of course there is the usual plethora of visuals related stuff too, so dig in! Organic Variety - Making the Artificial Look Natural. This is the seventh tutorial in a series about learning the basics of working with Unity. In it we ll adjust our fractal so it ends up looking more organic than mathematical.

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