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The story of Oddworld: Soulstorm – 'We've always felt that Oddworld was a tremendously undervalued IP' | Business News


Soulstorm’s creation was hugely distributed, with Terry giving us an overview:
“Six time zones and four continents is currently how things are structured. And so we chase the sun here, which is why I was up at five this morning, because I had to connect with Perth, Australia. But everything is distributed development. There’s only Lorne and I in the studio here and Sherry [McKenna, co-founder], at HQ in Emeryville.”
Major outposts include Frima Studios and Sabotage Studio, both in Quebec, Fat Kraken Studios, set up by
New ‘n’ Tasty veterans in Leeds and Titanium Studios in Perth. Alongside other freelancers and independents. ....

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Unity announces native support for Nvidia DLSS


Unity has announced that Nvidia s AI-powered Deep Learning Super Sampling (DLSS) technology will be available to all developers using its tools. DLSS will be directly supported by Unity s High Definition Render Pipeline (HDRP) in a release sometime later this year. At the currently running GTC21 Unity showed off a demo from Light Brick Studio which was built with Unity and already features real-time ray tracing and DLSS are combined.
Real time raytracing was added for Unity developers back in 2019, but mainstream graphics hardware isn t quite where it needs to be to run raytracing and path tracing in real time at the resolutions / frame rates that gamers expect / desire, so Nvidia came up with DLSS. In brief, DLSS uses Nvidia RTX GPU Tensor Cores for AI-enhanced upscaling. The AI is trained in various games by Nvidia using deep neural net techniques to come up with high quality upscaled in-game graphics, that easily outclass the blurry upscaling methods of old. ....

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Nvidia is bringing DLSS to Unity this year


Nvidia opened the door for thousands of developers to take advantage of DLSS technology when it released an official plugin for the Unreal Engine. Now, Nvidia is bringing its DLSS plugin to another widely used engine – Unity.
As part of Nvidia’s GTC 2021 announcements, the company revealed today that it will be bringing its DLSS plugin to Unity, which will be natively supported in the High Definition Render Pipeline in Unity before the end of this year.
This follows Nvidia’s launch of the DLSS plugin for Unreal Engine 4 back in February, opening the door for any game developer to take advantage of the technology without needing to partner up with Nvidia directly. ....

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