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Electric Entertainment closes $100MN financing deal

Gaining a cash line that it will fund its expanding production slate, in particular its growing over-the-top business, production and distribution company Elect. ....

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Gracenote assures improved content management with ID Distribution

Aiming to help programming sources drive the success of their entertainment offerings by maximising ROI on TV shows and movies by improving visibility in the st. ....

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Short, sharp and relevant requirements for viewers to accept OTT ads

More than two-thirds (69%) of UK consumers believe it is acceptable to watch ads on their TVs in return for free content, but with a number of key caveats, says. ....

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BBCNEWS My Baby June 4, 2024 18:51:00

Because these days gaming scores aren t even, linear pieces of music every time you play, the music changes to follow the action. what s important to understand is that composing for a game is such a multifaceted job. you have to compose for when nothing s going on. or when action is happening. you have to compose for when action is happening. you have to account for the fact that the player might do something unpredictable. the amount of music and the amount of talent that goes into even a 10 hour game, let alone a 50 or 100 hour game, it takes an awful lot of talent and hard work not just from composers but everyone who works on game audio and recognising it is really important. and that recognition is finally coming. next year, the grammys will feature a category for best videogame score soundtrack for the first time. 0verdue? maybe. it feels like gaming music s really having a moment. lots of fans. really passionate fans. ....

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