A new study out of the University of Waterloo in Ontario has resulted in a test to determine who might experience cybersickness when using virtual reality. It's hoped the research will lead to better VR experiences and ways to help people cope with cybersickness.
Just like the motion sickness someone might feel while in a plane, car or boat – cybersickness can occur while people are playing virtual reality (VR) games.
The way our senses adapt when playing high-intensity virtual reality games is crucial in understanding why some individuals suffer from severe cybersickness while others do not.