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The Making of Metro Exodus Enhanced Edition


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The Making of Metro Exodus Enhanced Edition
A Digital Foundry tech interview.
Updated on 16 May 2021
Metro Exodus s Enhanced Edition is a very important game - it s the first triple-A game we know of that s built on technology that
demands the inclusion of hardware-accelerated ray tracing hardware. To be clear, the new Metro is not a fully path-traced game built entirely on RT, but rather a hybrid renderer where global illumination, lighting and shadows are handled by ray tracing, while other elements of the game still use traditional rasterisation techniques. The bottom line though is that this is the foundation for developer 4A G ....

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DirectX 12 Agility SDK Announced and Released Today by Microsoft


DirectX 12 Agility SDK Announced and Released Today by Microsoft
Apr 20, 2021 12:56 EDT
During today s GameStack Live event, Microsoft announced the brand new DirectX 12 Agility SDK, already available to developers for use in their games.
The main purpose of DirectX 12 Agility is to broaden the access to DX12 features that were previously gated to the latest Windows 10 OS updates. This made adoption of the latest and greatest features slower as game developers inevitably waited for a critical mass of users to updated to the latest Windows 10 OS version, which notoriously can take a while.
With DirectX 12 Agility, this issue effectively goes away as the minimum requirement has been lowered to that of the Windows 10 November 2019 Update. As long as a PC has that installed, it ll be able to take advantage of all of the DX12 Ultimate features (ray tracing, sampler feedback, mesh shading, variable rate shading), as well as the newly released Shader Model 6.6 whic ....

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Xbox's Game Stack Live event preview: DX12 'Agility' SDK, new Xbox dev features, cloud gaming, and much more


Source: Microsoft
One of the big announcements coming from Game Stack Live is a new SDK for DirectX12, dubbed the Agility SDK.
With the new Agility SDK, Microsoft is aiming to solve a pain point for developers who say adopting new DirectX12 graphics features is cumbersome. With the Agility SDK, Microsoft will claim that the new features are easier to adopt, won t interrupt or impact existing games, and come with more reliable bug fixes.
Microsoft will also demonstrate a range of existing and new DirectX 12 features.
Essentially, the Agility SDK allows developers to light up new features for users with compatible systems, namely an updated version of Windows 10 or an Xbox Series S or Xbox Series X console, without impacting users who aren t on the correct operating system. The DX12 Agility SDK also comes with a new shader model, dubbed Shader Model 6.6. ....

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