DirectX 12 Work Graphs Officially out, New GPU Autonomy System That Aims to Eliminate CPU Bottlenecks
With the introduction of Work Graphs, DirectX 12 aim to eliminate CPU bottlenecks and unlock laten GPUs capabilities
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With the introduction of Work Graphs, DirectX 12 aim to eliminate CPU bottlenecks and unlock laten GPUs capabilities
Microsoft's big update for DirectX and PC game development aims to eliminate CPU bottlenecks and improve performance with GPU-driven rendering.
Microsoft has introduced a whole new paradigm to DirectX with Work Graphs, and it's something every PC gamer should be excited about.
Microsoft's new Work Graphs API for DirectX sounds a lot like a tool designed to mitigate poor optimization when it comes to PC game releases.
Microsoft just unveiled DirectSR, a new API that allows game developers to support NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS with a single code path.