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DirectX 12 Work Graphs Officially out, New GPU Autonomy System That Aims to Eliminate CPU Bottlenecks - Vimarsana News

DirectX 12 Work Graphs Officially out, New GPU Autonomy System That Aims to Eliminate CPU Bottlenecks

With the introduction of Work Graphs, DirectX 12 aim to eliminate CPU bottlenecks and unlock laten GPUs capabilities

DirectX 12 'Work Graphs' aim to eliminate CPU bottlenecks by putting the GPU in charge - Vimarsana News

DirectX 12 'Work Graphs' aim to eliminate CPU bottlenecks by putting the GPU in charge

Microsoft's big update for DirectX and PC game development aims to eliminate CPU bottlenecks and improve performance with GPU-driven rendering.

This new GPU feature is a whole new paradigm for PC gaming - Vimarsana News

This new GPU feature is a whole new paradigm for PC gaming

Microsoft has introduced a whole new paradigm to DirectX with Work Graphs, and it's something every PC gamer should be excited about.

Microsoft's new DirectX feature will usher in 'a new era of performance and efficiency' - Vimarsana News

Microsoft's new DirectX feature will usher in 'a new era of performance and efficiency'

Microsoft's new Work Graphs API for DirectX sounds a lot like a tool designed to mitigate poor optimization when it comes to PC game releases.

This is Microsoft's 'missing link' for game developers - Vimarsana News

This is Microsoft's 'missing link' for game developers

Microsoft just unveiled DirectSR, a new API that allows game developers to support NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS with a single code path.