Page 3 - Work Graphs News Today : Breaking News, Live Updates & Top Stories | Vimarsana

Stay updated with breaking news from Work graphs. Get real-time updates on events, politics, business, and more. Visit us for reliable news and exclusive interviews.

Top News In Work Graphs Today - Breaking & Trending Today

New DirectX 12 Feature Eliminates CPU Bottleneck in Game Rendering

New DirectX 12 Feature Eliminates CPU Bottleneck in Game Rendering
extremetech.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from extremetech.com Daily Mail and Mail on Sunday newspapers.

Work Graphs , Ada Lovelace Based ,

Microsoft's new DirectX feature will usher in 'a new era of performance and efficiency'

Microsoft's new Work Graphs API for DirectX sounds a lot like a tool designed to mitigate poor optimization when it comes to PC game releases. ....

South Hall , United States , San Francisco , Game Developers Conference , Work Graphs , South Hall Room , Shader Model , Wars Jedi , Star Wars Jedi , Hogwarts Legacy ,

This is Microsoft's 'missing link' for game developers

Microsoft just unveiled DirectSR, a new API that allows game developers to support NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS with a single code path. ....

San Francisco , United States , Game Developers Conference , Super Resolution , Directx Developer Blog , Developer Conference , Work Graphics , Shader Model , Work Graphs ,

Microsoft unveils DirectSR API to make it easier to implement Super Resolution in games

Microsoft has officially announced DirectSR, a new API designed to help game developers implement Super Resolution (SR) support for all kinds of hardware from Nvidia, AMD, and Intel. ....

San Francisco , United States , Directx State Of The Union , Super Resolution , Directx State , Work Graphs , Work Graph , Automatic Super Resolution ,

Alan Wake 2 Dev Talks Integration of Mesh Shaders & DLSS 3.5, Explains Work Graphs Importance in Future Games

We interviewed Tatu Aalto, Lead Graphics Programmer at Remedy, to discuss the integration of Mesh Shaders and DLSS 3.5 in Alan Wake 2. ....

Tatu Aalto , Alan Wake , Mesh Shaders , Work Graphs , Lead Graphics Programmer , Remedy Entertainment , Ray Reconstruction ,