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Microsoft unveils DirectSR API to make it easier to implement Super Resolution in games - Vimarsana News

Microsoft unveils DirectSR API to make it easier to implement Super Resolution in games

Microsoft has officially announced DirectSR, a new API designed to help game developers implement Super Resolution (SR) support for all kinds of hardware from Nvidia, AMD, and Intel.

Source: neowin.net
Alan Wake 2 Dev Talks Integration of Mesh Shaders & DLSS 3.5, Explains Work Graphs Importance in Future Games - Vimarsana News

Alan Wake 2 Dev Talks Integration of Mesh Shaders & DLSS 3.5, Explains Work Graphs Importance in Future Games

We interviewed Tatu Aalto, Lead Graphics Programmer at Remedy, to discuss the integration of Mesh Shaders and DLSS 3.5 in Alan Wake 2.

AMD Radeon 23.9.2 GPU Driver Adds Support For Lies of P, Anti-Lag+ & Several Optimizations - Vimarsana News

AMD Radeon 23.9.2 GPU Driver Adds Support For Lies of P, Anti-Lag+ & Several Optimizations

AMD has released its latest Radeon 23.9.2 GPU Driver which adds support for the latest games, Anti-Lag+ in various titles, & optimizations.

Microsoft's Latest Agility SDK Adds Work Graphs For Full GPU Autonomy, Wave Matrix & AV1 Support - Vimarsana News

Microsoft's Latest Agility SDK Adds Work Graphs For Full GPU Autonomy, Wave Matrix & AV1 Support

Microsoft has introduced its brand new preview of the Agility SDK which adds support for GPU Work Graphs, Wave Matrix, and AV1.

The latest Agility SDK preview from Microsoft adds Work Graphs, Wave Matrix support and more - Vimarsana News

The latest Agility SDK preview from Microsoft adds Work Graphs, Wave Matrix support and more

The Agility SDK v1.711 preview release also includes support for encoding AV1 video on GPUs so game developers will see faster encoding times, although it's currently limited to NVIDIA GPUs.

Source: neowin.net