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What Is Shareware, and Why Was It So Popular in the 1990s?


What Is Shareware, and Why Was It So Popular in the 1990s?
Benj Edwards
It’s a crazy idea: Give your software away for free and hope that people like it enough to send you money. That was the idea behind shareware, a popular commercial software model in the 1980s and 1990s. Here’s what made it unique and successful at the time.
The Origins of Shareware
Historians usually credit three men with the creation of the shareware concept to varying degrees.
In 1982, Andrew Fluegelman created a telecommunications program called PC-Talk on his new IBM PC and began sharing it with his friends. Before long, he realized that he could put a special message inside the software asking for a $25 donation in return for future updates to the program. (Fluegelman called his concept “freeware,” but he reportedly later trademarked the term, leading to its limited use in the industry. The term was redefined after his death in 1985.) ....

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FOSS Patents: In its latest court filing, Apple gives the term "commission" a new meaning unsupported by dictionary definitions and commercial reality


Thursday, April 8, 2021
In its latest court filing, Apple gives the term commission a new meaning unsupported by dictionary definitions and commercial reality
Sooner than I would have thought when I publshed the latest
There s nothing wrong per se with Apple comparing the iOS app distribution situation to the old days of software publishing: I, too, remember the shrink-wrapped software business. You can find some game credits from the mid to late 1990s that list me in sales & marketing and localization functions (Warcraft II: Tides of Darkness, Starcraft, Diablo). In 1996, I served on the board of the Software Publishers Association (SPA) Europe, and even though the World Wide Web existed at the time, we were all still selling software in boxes. Apple accurately notes that consumers had to drive to the store, find it on the shelf, buy it in the shrink-wrapped box, and load it up onto their device. It s also plausible that, according to Apple pointing to his tes ....

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The incredible boxes of Hock Wah Yeo | The Obscuritory


Packaging for the Asciiware Sphere 360 PlayStation controller (photo courtesy of Hock Wah Yeo)
When Hock Wah Yeo was hired by the game publisher Velocity, the head of the company gave him an unusual order: “Scare me.”
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Let’s say you go to the store and buy a video game. What does it look like? Chances are, it comes in a plastic box, roughly the size of a DVD case, and there’s a logo on the top that tells you what platform it’s for Xbox, PlayStation, Nintendo. It’s easy to understand, and it’s easy to fit on shelves. Retailers like it. The platform owners like it. This is the way it’s been for decades simple, predictable, and safe. ....

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Earn $1 Million by Snitching on Companies that "Copy That Floppy' * TorrentFreak


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Nearly three decades ago, the Software and Information Industry Association released its infamous Don t Copy That Floppy PSA to educate kids on the harms of online piracy. Today, software piracy remains a problem and the industry group is still calling on the public for help. However, they re now offering a potential $1 million reward.
In the early nineties, software companies already realized that piracy posed a major threat to their business.
Computers became more popular and millions of people broke the law by copying floppies, without the permission of copyright holders.
Don’t Copy That Floppy
This illicit activity was a thorn in the side of the Software Publishers Association. In an attempt to educate the masses, it released the “Don’t Copy That Floppy” anti-piracy campaign that’s still known to this day. ....

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