“It’s really not
that bad,” I began 2020 by telling myself, “I mean sure, it gets a bit tedious in parts; but in the other parts, it’s a lot more-… err.” That’s right,
Death Stranding happened. It truly did.
Released on 8 November last year, I was among those who had pre-ordered, preloaded and taken a day off from work to play Hideo Kojima’s latest genre-bender. Within a couple of months, all the novelty of carrying a few hundred bazillion steel boxes up and down snowy hills and mountains and then falling over and losing the whole lot had worn exceedingly thin. Even the story wasn’t sparking in me the sort of joy Marie Kondo seeks in stuff she won’t throw out.