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Gamasutra: Winifred Phillips's Blog - Techniques for Modular Game Music (Composing for Lineage M: GDC 2022)

In this article series, video game composer Winifred Phillips shares the content of her GDC 2022 lecture, Composing for Lineage M: Modular Constructio

Hollywood , California , United-states , Taiwan , Japan , South-korea , Washington , Library-of-congress , District-of-columbia , America , Sackboy-littlebigplanet-phillips , Winifred-phillips

Gamasutra: Tommy Thompson's Blog - How Townscaper Works: A Story Four Games in the Making

Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain furth

Germany , Sweden , Japan , Paris , France-general- , France , Copenhagen , Køavn- , Denmark , Stockholm , Japanese , Tom-clancy

Gamasutra: Josh Bycer's Blog - Defining Free to Play Ethics

Free to Play Design has become a major aspect of game development and mobile games, and in my upcoming book, I started to talk about defining a code o

Marvel-strike , Activision , Design-deep-dive , Friendly-design , Punishing-grey-raven , Marvel-strike-force , Azur-lane , Free-player-compete , Strike-force , Game-development , Ame-developer

Gamasutra: Stanislav Costiuc's Blog - Ghost of Tsushima Design Analysis

Design analysis excerpt from my video review of Ghost of Tsushima, focusing on combat, stealth, open-world design.

Tsushima-youtube , Jin-sakai , Typhoon-kick , Piercing-strike , Flurry-strikes , Moon-stance , Ghost-tool , Skill-tree , Ghost-tools , Bamboo-stands , Mongol-commander

Gamasutra: Josh Bycer's Blog - Ten Examples of Modern Mobile Game Design

While working on my next book, I had a chance to check out a subset of the modern mobile game scene, and here are 10 games that show how far things ha

Gray-raven , Run-kingdom , Figure-fantasy , Cookie-kingdom-run , Operation-siren , World-flipper , Azur-lane , Revived-witch , Honkai-impact , Punishing-gray , Punishing-grey-raven