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Gamasutra: Colin Anderson's Blog - The Game Design Prism

The Game Design Prism is a collection of five conceptual lenses game developers can use to study their game designs in more detail.

Atari , Game-design , Play-design , Product-design , Three-primary-colour , Play-rules , Game-rules , Rules-design , High-score , Unlike-pong , Space-invaders

Gamasutra: Josh Bycer's Blog - Making the "Base" of Your Gameplay

Elden Ring's appeal has caused a lot of uproar about approachability and accessibility options, and I wanted to talk about where developers need to st

Library-of-ruina , Dont-fix-your , Elden-ring , From-software , Young-souls , Doom-eternal , Game-development , Ame-developer , Ame-programming , Ame-programmer , Ideogame

Gamasutra - Updates: GD Mag

The Art & Business of Making Games. Video game industry news, developer blogs, and features delivered daily

London , City-of , United-kingdom , Game-development , Ame-developer , Ame-programming , Ame-programmer , Ideogame , Rtificial-intelligence , D-animation , Ame-design

Gamasutra: George Jijiashvili's Blog - EA likely to emerge unscathed from FIFA breakup

EA broke up with FIFA, but this will have little impact on �EA Sports FC� games� future success. Meanwhile, FIFA is about to learn about the com

Konami , Ultimate-team , Apex-legends , World-cup , Pro-evolution-soccer , Game-development , Ame-developer , Ame-programming , Ame-programmer , Ideogame , Rtificial-intelligence

Gamasutra: Josh Bycer's Blog - The Cracks in Elden Ring's Combat Design

Elden Ring's design is going to be studied for months, but for this post, I want to be the dissenting opinion that Elden Ring's take on soulslike comb

Library-of-ruina , Elden-ring , From-software , Elder-scrolls , Etrian-odyssey , World-order , Game-development , Ame-developer , Ame-programming , Ame-programmer , Ideogame