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When We Made… Mortal Kombat 1 - MCV/DEVELOP

Ed Boon, Chief Creative Officer at NetherRealm Studios and co-creator of Mortal Kombat, tells Vince Pavey, defender of Earthrealm, how they created a brand-new universe after 30 years. Thankfully, there were no fatalities, although there are plenty in the video game

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When We Made… Fae Farm - MCV/DEVELOP

Isaac Epp, game director of Fae Farm at Phoenix Labs, tells Vince Pavey about the challenges of infusing the cosy life sim genre with a dash of fairy magic and adventure

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When We Made… Remnant II - MCV/DEVELOP

David Adams, Remnant II game director and president of Gunfire Games, tells Vince Pavey about the work that went into developing the sequel to Remnant: From the Ashes as the pair avoid catching Root Rot

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I'd Buy That For (More Than) A Dollar: Yannick Allaert at Nacon on their new premium controller for PS5

Yannick Allaert, Head of Accessories at Nacon tells Vince Pavey about their new premium controller option for the PlayStation 5, and why competition and being different are good for the controller biz.

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Q&A: Allard Laban, chief creative officer at Jackbox Games on Jackbox Party Pack 10 - Business News

Vince Pavey spoke with Allard Laban, chief creative officer at Jackbox Games, to find out more about Jackbox Party Pack 10, their latest pack of game night essentials. Here’s what was said - MCV/DEVELOP

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MCV/DEVELOP's 30 Under 30 2023 - Business News

This year’s 30 Under 30, where we put the spotlight on the best and brightest young talent in the industry that the industry has to offer - MCV/DEVELOP

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When We Made… Zool: Redimensioned - Business News

Dr. Jacob Habgood, Owen Lyons, and Ntokozo Tshuma, three of the team on Zool Redimensioned at Sumo Digital, talked to Vince Pavey about what it was like bringing the ninja from another dimension back for a brand-new generation of hardware - MCV/DEVELOP

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